You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).
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These are supposed to make the game's world feel more dynamic, but they're generally just irritating: Remember leaping free as a bird collecting collectibles in Assassin's Creed Revelations, only to have the game constantly drag you away from your fun to go play a lengthy tower-defense game to keep the Templars out of one of your outposts? Or one of Grand Theft Auto IV's relentless cellphone nags who'd send you on all those punishing, checkpoint-scant missions? Note that later sequels got rid of these, and for very good reason.Your current IP address has been blocked due to bad behavior, which generally means one of the following: We've all experienced those moments of having our leisurely exploration interrupted by little pop-up wildfires that must be tended to at that moment. If a designer wants to take away your ability to freely roam in an open-world game, it can do that, although I'd argue that the genre's design sins occur more at that end of the spectrum.
All of the creative mediums do, in one form of another. Like any medium, they require a measure of suspended disbelief. Games, likewise, allow us to dance around in space-time.
Is that ability to screw with a book's tacit interface an intrinsic flaw of the design of the book? Of course not. Books have implicit rules of engagement, but few enforcement mechanisms-and indeed, we violate their "rules" all the time.
I can devour a novel start to finish in one sitting, work through it in chunks over days, weeks, or months, or even skip around-even, with a flick of my fingers, "spoil" the ending. It's also not so different from the way other mediums have worked for centuries. Gotham City in Arkham Knight is a giant choose-your-own carnival ride, a carousel of potential activities, a vast hall of "City on the Edge of Forever"-ish portals you can leap into or back out of, triggering new or in-waiting experiences. That's a strength, not a weakness-a liberating virtue the medium can facilitate, not a limitation it needs to rectify. Open-world games don't unfurl on objective timescales.